As I mentioned in my Day 1 Review, Final Fantasy VII was a hugely important game for me. It’s a hard thing for me to admit because I want to love it. For whatever reason, the game just isn’t clicking with me. My enjoyment of the game has been dwindling with each successive play session and the gaps between them have been growing larger. It’s been well over a month since I started my playthrough and since then I’ve managed to clock up a rather pitiful 12 hours of playtime. The one game that I’ve been struggling with is, ironically, the one that I was most excited to play: Final Fantasy VII Remake. I’ve played a few games with a friend online and it’s been a great way to catch up in lieu of being able to sit around a table together. The anthropomorphic Game of Thrones theme belies what is actually quite a relaxing gaming experience. Digital boardgame Armello has become my go to game to jump into for an hour in the evening. I’m getting close to my first ever Platinum trophy in motorbike racing-sim Ride 3-though due to the excessively customisable difficulty and blatantly cheaty rewind feature, it’ll feel like something of a hollow victory when it comes. I think I achieved at least one of those things. I stopped short of taking on the titular Impossible Lair, instead opting for the Not So Impossible Lair for the final stage-After 22 hours, I’d had my fun with it and wanted to part on good terms and with my sanity intact. I recently finished Yooka-Laylee and the Impossible Lair, having obsessively collected all of the bees and Trowzer coins. I’ve been popping in and out of Dragon Quest XI and it continues to be one of the most lovable, welcoming video games I’ve ever played and I’m still completely smitten with it. I’ve been a bit quiet of late and that’s mainly because I’ve just been plodding on with the various games I’ve already talked about. I suppose now there’s only one thing left to do. I thought that was really clever, and I even took a few credit-less screen captures during the ending, simply because they were so beautifully animated. I don’t have the reflexes for that anymore.Īnd lastly-what about that end credits sequence? How brilliant was it to showcase the credits alongside images of what they specifically did in the game? Environment artist’s names appear as the camera glides through one of the games levels, showcasing the work those people actually did. There’s no way I’m going for the Platinum trophy on a shooter game. I have around 46% of the total trophies, which for me, is a decent amount. While I’m not a completionist, I do plan to find all secrets in the main campaign before calling it a day. There are time trials, collectible Doom dolls, upgrades and tokens for your equipment and arsenal, all hiding in each of the game’s 13 levels. In Doom, sometimes it’s a trail of blood, other times it’s a vent that just sort of blended in. They give you some indication as to where things potentially might be, and give the player the agency as to whether they want to explore the suspect area or not. You see, game designers (good ones) usually aren’t playing unfairly. I suppose I could’ve blasted through the main game in maybe a dozen hours, but I spent most of the game exploring the architecture for any signs of irregularity. Now, the 2016 version of Doom has secrets around every corner. The way not getting 100% made you feel inside. The way they tallied up everything you found in the levels. Secrets in games have existed since the beginning, but Doom really laid out the format for future games. More specifically, I forgot how much Doom turned me into a lover of game secrets. My insatiable need to upgrade all my weapons and equipment also nags at me. I just completed Doom (2016) and I’m right back in it, ready to track down all the secrets I missed. Some familiar names pop up this week as Johnny, Sean, and Collin share what’s been trending in their personal zeitgeist. De 20 a 26 de Junho os assinantes Xbox Live Gold e ULTIMATE terão acesso a mais de 1000 jogos com descontos de 15% a 90% no Deals with Gold, Super Mega Sale e também jogos de grandes desenvolvedores como Bethesda, Bandai Namco, CD Projekt, Ubisoft, Konami e Dotemu.Įntre alguns deles destacamos: Assassin’s Creed Valhalla – DELUXE EDITION, Dark Souls III, Dragon Ball FighterZ, Far Cry 3-4-5-6, FIFA 23 Series X/S, Hazel Sky, Red Dead Redemption 2: Ultimate Edition, The Callisto Protocol Series X|S, Watch Dogs Legion – DELUXE EDITION e muito mais.Welcome to this week’s installment of We’re Just Playing… where the staff here at 25YL talk about what they’ve been playing this past week.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |